Playable Devnet Alpha
Build the world. Verify the change.
Explore a deterministic voxel world, mine measured resources, smelt and forge materials, build, trade exact items, and grow skills. Chunk.js renders each moment; Solana programs settle persistent state; Guardians relay nearby play.
- Solana Program State
- Chunk.js Voxel Engine
- Guardian Realtime Relay
Verifiable World
Untouched terrain is generated. Player changes are recorded.
Seed and coordinates reconstruct every untouched block. When a player mines or builds, Solana programs validate the action and record the persistent delta. The browser can rebuild the same base world without downloading a hidden master map.
Material Economy
A material economy you can inspect.
Resources carry measured volume, density, and mass from extraction through smelting and forging. Backpack custody, recipe inputs, forged geometry, and market listings stay explicit, so an item is more than a thumbnail or balance.
- Measured resource volume, density, and mass
- Smelting output and player skill bonuses
- Exact-item escrow with atomic SOL or NCK settlement
Guardian Realtime Relay
Fast nearby play, without a second game authority.
Guardians discover regions and relay nearby presence, movement, chat, and short-lived hints. They never custody items or settle transactions; Solana remains the authority for persistent game state.
- No asset custody
- No transaction settlement
- Nearby presence, movement & chat
- Live - Verifiable World
- Live - Material Economy
- Live Alpha - Marketplace & Building
- Expanding - Guardian Regions
- Research - Useful Compute & Governance