Building the world

16%

Initializing Chunk.js

Chunk.js ยท Local reconstruction

Playable Devnet Alpha

Build the world. Verify the change.

Explore a deterministic voxel world, mine measured resources, smelt and forge materials, build, trade exact items, and grow skills. Chunk.js renders each moment; Solana programs settle persistent state; Guardians relay nearby play.

  • Solana Program State
  • Chunk.js Voxel Engine
  • Guardian Realtime Relay

Verifiable World

Untouched terrain is generated. Player changes are recorded.

Seed and coordinates reconstruct every untouched block. When a player mines or builds, Solana programs validate the action and record the persistent delta. The browser can rebuild the same base world without downloading a hidden master map.

BASE: DETERMINISTIC RECONSTRUCTION CHANGE: SOLANA CHUNK DELTAS RENDER: CHUNK.JS WEBGL2

Verifiable Technology

Render locally. Settle on Solana.

NCM compresses voxel assets, Chunk.js reconstructs them in the browser, Guardians relay nearby play, and Solana programs remain the authority for persistent state.

  • Compact deterministic NCM data
  • Explicit program and Guardian boundaries
  • Public proofs instead of hidden authority

Creation Pipeline

Useful work becomes a world asset.

Compose buildings and items, compress their geometry, forge measured materials, and render the exact result with the same tools used by the live world.

  • Build NCM and Item NCM production editors
  • Chunk.js purpose-built WebGL2 rendering
  • Miner, NCM4, and Fourier research tools

Open Knowledge

Follow every rule into the code.

Start with the player guide, inspect the technical architecture, or enter the playable Devnet world. The detailed pages remain open when you need the full proof.