Civilization Value
Activity power, not token power.
Civilization Value is expiring governance weight earned from valid contribution to the world.
It is not a token, not a permanent score, not transferable, and not a balance players can buy. It is a period snapshot of useful activity that lets active citizens sign civilization rules.
Definition
Civilization Value is a temporary right to help steer the world.
It measures useful, recent, verifiable participation. The design deliberately rejects token-weighted control and permanent accumulation.
Daily Emission
The system emits a fixed amount of Civilization Value each day.
Only wallets with valid activity receipts in that day share the emission. Inactive wallets receive nothing, even if they own assets.
player_daily_cv = daily_pool_cv * player_valid_score / total_valid_score
Distribution Flow
Civilization Value is allocated by public settlement, not claimed by private balance.
Each day produces one settled epoch. Receipts are normalized, capped, filtered, and then converted into expiring citizen power PDAs.
Effective Value
Signing power comes from a settled period, not today and not forever.
A proposal freezes a past window of settled Civilization Value. This prevents same-day farming, last-minute transfers, and permanent old power.
Effective Calculation
A signature uses the proposal snapshot, not a live wallet balance.
The contract should calculate effective Civilization Value by summing settled epoch power inside the rule window, excluding expired or challenged epochs.
effective_cv(rule, wallet) = sum(citizen_epoch_power where epoch in snapshot_window && expires_at > snapshot_end && !challenged)
Eligible Activities
Civilization Value should come from work that leaves public evidence.
Every category needs receipts, caps, decay rules, and anti-abuse checks before it can become governance power.
Proposal Threshold
Rules count snapshot power, then execute only after public thresholds pass.
Normal civilization rules use the 50% path. Natural Law protected changes use the 90% path plus stricter challenge windows and validators.
Governance Use
Civilization Value signs rules, but never grants arbitrary privilege.
The value only decides whether a bounded, validated rule has enough public support. It cannot mint items, move player inventory, or bypass target adapters.
Contract Design
The contract should store small proofs and replayable snapshots, not giant social records.
The chain layer should hold epochs, citizen power, snapshots, signatures, category weights, and receipt hashes. Detailed gameplay evidence can remain in specialized program accounts or indexable receipts.
Anti-Abuse
Civilization Value must reward contribution without becoming farmable power.
The system should cap concentration, decay repeated actions, require maturity, and avoid private identity collection.