TextureArray Bake Debugger

Material Layer Preview and Parameter Lab

This page reuses the material baker, clouds, ground vegetation, trees, and avatar model data from the Chunk.js game runtime without loading external textures. It provides one place to inspect, tune, and manage every runtime texture and visual model.

Materials-
Layers-
Models-
Tile Bytes-
Bake Time-

Runtime Visual Assets

Game Visual Models

Preview clouds, tree proxies, ground vegetation, flowers, and avatar models here. These assets are visual only; collision, resource validation, and on-chain state continue to use integer world logic.

Baked Layers

All Materials

Select any card to edit it on the right. Tile and Repeat both use the same deterministic baked result.