TextureArray Bake Debugger
Material Layer Preview and Parameter Lab
This page reuses the material baker, clouds, ground vegetation, trees, and avatar model data from the Chunk.js game runtime without loading external textures. It provides one place to inspect, tune, and manage every runtime texture and visual model.
Runtime Visual Assets
Game Visual Models
Preview clouds, tree proxies, ground vegetation, flowers, and avatar models here. These assets are visual only; collision, resource validation, and on-chain state continue to use integer world logic.
Baked Layers
All Materials
Select any card to edit it on the right. Tile and Repeat both use the same deterministic baked result.